In fact, since you have the portal gun, it's pretty easy to escape a fiery demise. Just because the computer expects you to die doesn't mean that you have to. Turn the corner, there's actually a big pit of fire. Now you see a sign on the wall promising delicious cake. You should be able to hop onto the platform as it goes under the blocking wall. In order not to be pushed off of it, make a portal on the wall just beyond theīlocking wall, and make a portal of the other color on a wall that you can reach, or on the blocking wall itself (so that you go through the portal instead of having the wall push you into the pit). Now that you're past the pellet, the platform takes you to where you can see a big wall blocking where the platform will take you. Because you can't jump high enough to avoid the pellet. To make the pellet come out somewhere other than where you're about to go through. Hitting, then when it goes through, make a portal of the color that it's going through on a part of the wall behind you. When you see the bouncing pellet, shoot a portal onto the wall that it keeps In Portal 2, you play as a silent protagonist named Chell, whose goal is to escape from Aperture Science, a testing facility run by a rogue AI named GLaDOS.
When you see the platform passing by the portal, step through onto it. It isn't open long enough for you to get through Shoot a portal of the other color onto the wall behind the little door. Go into that side room and create a portal on the wall in here. The little side room with a button in it. Ride the platform, crouching to pass under the pneumatic thing, hop onto the grating, and continue riding the platform until you get to On the angled piece of wall that does have a pellet bouncing on it. Put a portal on the angled piece of wall that doesn't have a pellet bouncing on it, then put another portal